Girl just poked me on Facebook
The thing with Capcom is that updates to their games coming in the form of “brand new” games is nothing new. They’ve done it since the beginning with Street Fighter II, and did it all the way up until what we have now from them with Super Street Fighter IV: Arcade Edition. And today, we can officially say that Marvel vs. Capcom 3 now falls prey to this.
There’s a difference to me and a lot of other people out there between update worthy of DLC (preferably FREE) and an update worthy of a whole new retail title. On the surface, Ultimate Marvel vs. Capcom 3 is worthy of a new release. But everything has to be taken into context.
When was MvC3 released? February 15, 2011. Not that long ago. Today, Ultimate Marvel vs. Capcom 3 was announced to have a release date of November 15, 2011. Not even a year after the original game came out. It adds twelve new characters, a new UI and features that had NO REASON to be absent from the original release like Spectator Mode. So what did I pay $75 dollars for back on February 15? Basically, I, and a several thousand other people, paid for a beta. A pretty well done, but lacking beta.
As it stands now, I think MvC3 is a solid game. It didn’t live up fully to hype or expectations, but it’s still a lot of fun to play, especially with friends. It has polarized fans of the series a bit with its dumbed-down controls and combo system, sacrificing intricacies and complexity for accessibility (cue the casual gamer hater buttrage). I was never a die-hard turbo fan of MvC or MvC2, so I ultimately just didn’t give a shit. I was getting a new game to play.
Do I think the additions that UMvC3 SAYS it will bring are needed or beneficial? Yes, and no. For those that aren’t savvy on the news, here’s the best compilation of the announcement(s) that I could find: http://iplaywinner.com/news/2011/7/20/ultimate-marvel-vs-capcom-3-revealed.html
To summarize, we get six characters from each side, characters that get increasingly more obscure as the list goes on (Nova? Rocket Racoon?! REALLY?). More characters is always good, to an extent. But there has to be some kind of following for it to matter and run to the hype train. And in the hundreds of community comments I’ve seen today about the announcement, I have yet to see anyone hyped in the slightest about HALF of the new roster. Are there some fan requested characters in there? FUCK YEAH. MvC2fags finally get to use Strider again, and for some reason everyone has wanted to see Phoenix Wright in the game, so there you go. It’s truly a divided camp.
So if all of this is coming to us, and soon, what’s the big deal? That’s good, right? Again, yes and no. I think for a lot of people (me included), it all comes down to a matter of principle. When we throw down money that’s becoming more and more hard-earned due to the economy, we as consumers expect and put faith in a developer and publisher that we are buying a finished, complete product that’s fit for retail. MvC3, at first glance, was. There were not game-raping bugs outside of very hard to execute glitches that might ruin a match or two (almost all fighting games have these at first though; it’s the nature of the beast). At least nothing that couldn’t be patched out in a couple weeks after discovery. The roster was rather robust, and the quality and amount of features were passable. But after a while, after it settled in with the rabid fighting game community around the world, flaws surfaced. We soon discovered that balance was an issue with a number of things. Balance is one of THE most important things in a fighting game, especially one that’s world-renown for being hyper competitive. We discovered that some things are just dumbfounding and near unforgivable, like the absence of Spectator Mode. And as I said before, the controls were one of those things that a lot of fans just couldn’t get over, and it ruined the game for many. There’s others, but in my experience those are the big ones.
After ten years of wonder turned into planning turned into hype, we expected more.
So then we all thought, “well, we got DLC to look forward to still!” So we waited… and waited… and waited. All we got were two characters that were pretty much finished at launch and Shadow Battles, which is the gayest DLC I’ve ever heard of since horse armor. BUT AT LEAST THE HORSE ARMOR LOOKED COOL. For the last two months, we thought that Capcom had given up on the game already after just a couple months of “support.” Capcom even said themselves through a representative to not “hold our breath” for more DLC or anything else for MvC3. And we all sadface’d.
Then today comes and facefucks everything ever. Those in the know expected it for a little bit now and it was all but official. In the totality of circumstances, it’s almost like Capcom… used us. And took advantage of us. It’s like we were unpaid beta testers (LOL WE PAED THEM 2 BAYDAH TEST), giving them feedback to build a better game. Nothing wrong with that if the developer uses that knowledge to actually BUILD A BETTER, NEWER GAME down the line. But no, we get a half-assed update a few months later. It’s all bittersweet. Now, even as I speak, there’s a shitload of Capcom boycotts being formed. You can guarantee people are writing hate letters right now.
The thing I guess we have to remember is that Capcom is a business in an economy that has one foot in the grave. They’re out to make money and stay afloat where others have sank horribly. But at the same time, that should also be a warning to them NOT to fuck with their loyal customers, the ONES THAT GIVE THEM MONEY TO LIVE. Capcom is starting to fall from grace, and I think I’m done the plummet.
I’m not saying boycott Capcom; there’s enough people saying that already. But you have to think about something: the more people that fall for/don’t care about business tactics like this, the more companies like Capcom think they can get away with tactics like this. It’s a lose-lose: we end up upset ultimately, but since we bought (or bit, rather) we get the same thing a year later only to be disappointed further. It’s just something to keep in mind… if you want change, only you can elicit it. You have more power than you might think. In this industry, YOUR purchases are what make AND break fledgling indie developers, or that big legacy developer that was around for years. We do have the power. But nothing will ever change unless there’s enough people to stand up and pilot that change.
I hate to sound pessimistic, but I think the industry is ultimately heading for a vicious downturn for core gamers.
Will I buy Ultimate Marvel vs. Capcom 3? I honestly don’t know. Do I think my purchase (or lack of) will make a difference? No, not by itself, at all. This is something I will honestly have to give some thought to. Capcom is no longer among my favorite developers as of late.
No problem, man. The blog is amazing. ALL of you guys have great things to contribute to the Tumblr page, and we all appreciate it.
On a slightly related note, and one that will probably start a little trouble, why does every game series that converts to a more anime-style art direction mark the beginning of the end of a series, or at least the deterioration of the quality of the series?
I honestly have nothing against anime per se, but fuck… it’s ruined a couple of my favorite games, like Mega Man and Castlevania. The last great Castlevania was Symphony of the Night; after that, the series for the most part started moving toward this anime style and the games were NOT as good.
It’s probably just a coincidence, but goddamn…
For the record, the only game that pulled this off well was Street Fighter, but the anime influence is a little trivial…
Lol, first world problems.
Mega Man Legends 3 project was formally canceled by Capcom today. That’s not a HUGE deal to me personally, though it would have been nice to play, even on the 3DS. But the shittiest part is that there’s rumors that this is a sign of things to come with the whole Mega Man franchise/character/series(es) being let go soon.
That makes me sad. Mega Man games are some of the first games I ever played. To be honest though, it’s probably for the best. Mega Man hasn’t been the same for a DECADE. The last Mega Man game that was any good was X4. And that was 1998, I believe. The whole Battle Network series was VERY spotty, mostly shit because it was just animu storyline crap that tried to dickride Pokemon. Wasn’t really for me even though I have some fond memories with Battle Network 3.
Not even Mega Man 9 and 10 felt totally right, but that was the best we got in the last few years.
What would I do if I had complete control? Do what should logically be done next: make a direct sequel to the X series, with 16-bit graphics. Much like what Capcom did with Mega Man 9 and 10 but better. Oh, and no bullshit extra characters that know one gives a cunt about; just X and Zero.
Yep. That’s what I would do.
RIP pretty much everything Mega Man.
Copped that new Decapitated album tonight. I’m listening to that bitch all day tomorrow.
Might write a very short review of it if I feel so inclined.
After some serious Da Vinci Code shit, I finally found out Kabuto the Python’s identity and found his other rap stuff as a result. It’s actually better than his Kabuto shit. This man is godlike.
Well it’s actually the Polish version of The Voice, but what’s the difference…
According to a Polish tabloid, Behemoth’s Adam “Nergal” Darski will be a judge on The Voice Of Poland. It hasn’t been officially confirmed, we don’t think. However it is being reported that the creators of the show are hoping that Nergal’s participation will help them successfully compete with Simon Cowell’s The X Factor.
Ever want to see Nergal with no make-up? Look below.
It’s amazing to me how such an “unmetal” looking guy can turn into the epitome of metal with just a few make-up touches and a guitar in his hand. Damn.
My co-worker dyed her hair a very dark brown over the weekend.
Could she get any cuter?
(Spoiler alert: no)